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The wheel works with the Win 7 stock HID-driver and control center 4.0 installs ok in WinXP SP 2. BUT: You cannot access the properties of MS SW FF Wheel because the software crashes. Hence, there is no way to adjust the axis nor is there any way to adjust force feedback levels, return to center tension levels or deadzones in the driver. Download this app from Microsoft Store for Windows 10, Windows 10 Mobile, Windows 10 Team (Surface Hub), Xbox One. See screenshots, read the latest customer reviews, and compare ratings for Wheel Tester. Created with Wondershare Filmora.
I just want to ask if vJoy could help in this.
This wheel is working in W10 flawlessly (even with FFB) but some game (Richard Burns Rally) can't recognize it as MS SideWinder wheel. It recognizes this wheel as standard HID and I think this is the reason that FFB does not work in this game (to be specific - it recognize presence of FFB so it activates FFB on the wheel when launching the game and it is even possible to toggle autocentering function in the game settings but it cannot spin the wheel, use effects etc).
In virtualized Windows XP the game displays MS wheel image in settings as a proof it recognizes the wheel model and FFB works properly.
Values in registry are the same (VID_045E&PID_0034) in XP and W10, the only difference here is CLSID value in OEMForceFeedback.
The main difference is the actual device driver which is different on each system, in XP I can see Microsoft Sidewinder Force Feedback wheel in Device Manager but on W10 there is USB Input device. I can provide more details in this if needed.
My question is - do you think that if I compile your project (I am sure I can learn to do that as I am a programmer) with the same VID & PID I could help the game to recognize it correctly as in WinXP? Or do you have some other tips what could help?
Microsoft Sidewinder Force Feedback Wheel Drivers Windows 7
I just want to ask if vJoy could help in this.
This wheel is working in W10 flawlessly (even with FFB) but some game (Richard Burns Rally) can't recognize it as MS SideWinder wheel. It recognizes this wheel as standard HID and I think this is the reason that FFB does not work in this game (to be specific - it recognize presence of FFB so it activates FFB on the wheel when launching the game and it is even possible to toggle autocentering function in the game settings but it cannot spin the wheel, use effects etc).
In virtualized Windows XP the game displays MS wheel image in settings as a proof it recognizes the wheel model and FFB works properly.
Values in registry are the same (VID_045E&PID_0034) in XP and W10, the only difference here is CLSID value in OEMForceFeedback.
The main difference is the actual device driver which is different on each system, in XP I can see Microsoft Sidewinder Force Feedback wheel in Device Manager but on W10 there is USB Input device. I can provide more details in this if needed.
My question is - do you think that if I compile your project (I am sure I can learn to do that as I am a programmer) with the same VID & PID I could help the game to recognize it correctly as in WinXP? Or do you have some other tips what could help?